Reflectivity Shader Properties
 
Drag the slider to the right to increase the absorption coefficients for red, blue, and green, respectively; default values correspond to silver
Drag the slider to the right to increase the amount of ambient light reflected (the ambient light is set with the Set Ambient Light command)
The surface of the shader is represented by two sets of threads perpendicular to each other; the bias specifies the relative contribution of the two directions of threads. For even contribution from each direction, such as for cotton, use 0.5. A satin weave normally has a bias around 0.66. (Range: 0.0 – 1.0)
Drag the slider to the right to increase the distance between cylinders or scratches on the surface; cylinder distance varies from even, isotropic light reflection to maximum anisotropy (uneven reflection)
Drag the slider to the right to increase the floor height across cylinders or surface scratches; floor height varies from no floor (more anisotropic with uneven light reflection) to a completely flat, isotropic surface with even reflection
Drag the slider to the right to increase the refraction index for all wavelengths of light (the default refractive index corresponds to glass)
Enter an exponent value to control the sharpness of the specular reflection highlights; higher exponent values (near ten) make the reflection appear sharper

RenderWorks Shader Definitions : Shader Properties : Reflectivity Shader Properties

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